No.1, No.2, No.3, No.4, No.5
1000 × 1000 × 20 mm / 2021
canvas(printed) / キャンバス(写真印刷)




Metal painting series

This work was started at a time when the COVID-19 pandemic prevented me from going out and meeting friends and acquaintances face to face. Network-based platforms have become places for me to reunite with family and friends who live far away. When meeting face to face, I would always pay attention to their clothes or personal ornaments, but these become inconspicuous and unnoticeable on a small screen, where the background becomes prominent instead. The information you can read from the screen, such as the bookshelves, photographs, plants, posters, pets, and so on, may symbolize the person.
With the theme of a “work that embellishes what is on the screen” based on our current lifestyle where it has become common to connect with people online, the human “act of wearing personal ornaments” was transformed into the “act of hanging a canvas on the wall.”

 コロナパンデミックで外出や知人と対面で会う機会が制限されてしまった、そんな時に制作を開始した作品。私の遠く離れた家族や友人と再会する場所はネットワーク上へと変化した。対面では気になっていた服装や装身具の存在は小さな画面内では目立たなく、気にならなくなったが、一方で背景はよく見えていた。本棚、写真、植物、ポスター、ペット…その画面から読み取れる多くの情報はその人物を象徴しているのではないか。
オンラインで繋がることが一般的となった昨今の生活様式から考えた「画面内を装飾する作品」をテーマとし、人間が「装身具を身に着ける行為」を「壁にキャンバスを掛ける行為」へと変換させた。


digital series

- First, a copper plate was embellished using a unique metalwork technique that combines alloy and cloisonné.
- Next, the copper plate was photographed, and the data were digitized and photoshopped. I combined the two opposing beauties of the random nature of handwork and the inevitability of digital technology by “reversing, placing, decreasing or increasing in size” the data in a regular manner.
- Then, the digital data were printed on a canvas fabric and stretched over a timber frame.
Metal processing (material/physical) → Computer work (dematerialization/digital) → Output and installation in the space (re-materialization/physical) → Functioning as personal ornaments on an online screen (dematerialization/re-digitalization)

・初めに合金と七宝を組み合わせた独自の金工技法で銅板を装飾。
・次にその銅板を写真撮影し、デジタルデータ化してPhotoshopで加工。規則的な「反転、配置、縮小、拡大」をすることで、手仕事の偶然性とデジタルの必然性の対極の美を組み合わせた。
・その後デジタルデータをキャンバス生地に印刷し、木枠に張った。
金属加工(物質/フィジカル)→パソコン作業(非物質化/デジタル)→出力と空間に装着(再物質化/フィジカル)→オンライン画面内での装身具機能(非物質化/再デジタル)
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